Star Trek: The Next Generation Pinball Software Revision Information U6: Version L-7 LA-7 Checksum: E607 LX-7 Checksum: E507 Date: February 17, 1994 Changes from revision L-6: Added adjustment A.2 27 Poker Night. Set to OFF to disable Poker Video Mode selection. U6: Version L-6 LA-6 Checksum: 0D06 LX-6 Checksum: 0C06 Date: February 8, 1994 Changes from revision L-5: Added adjustment A.2 25 Restart After Warp. Set to NO to inhibit the warp factor feature from resetting after warp 9. The "Thank you, Mr. Data" flipper bonus now works only if both flipper buttons are pressed. Changed the 1/2 credit sound. Enhanced the logic on the catapult to let the ball settle on it before launching. Increased the scoring during Final Frontier. Added adjustment A.2 26 Super Spinner. Set to OFF to inhibit the super spinner from lighting on warp 6. Fixed Ferengi and Cardassian Multiballs. They were not correctly handling the case of all the balls quickly draining. U6: Version L-5 LA-5 Checksum: EC05 LX-5 Checksum: EA05 Date: December 30, 1993 Changes from revision L-4: Fixed 1 coin/1 credit buy-in logic. U6: Version L-4 LA-4 Checksum: EC04 LX-4 Checksum: EE04 Date: December 28, 1993 Changes from revision L-3: Fixed a problem where the game would hang if the player tilts during the Lock effect. Warp 9 now turns off missions and command decision. Only multiball and video mode will interrupt Warp 9 now. Enhanced the broken gun launcher opto compensation. U6: Version L-3 LA-3 Checksum: 0903 LX-3 Checksum: 0803 Date: December 12, 1993 Changes from revision L-2: Added adjustment A.2 24 to disable holodeck from skill shot after locks are awarded. Lighting Lock from the neutral zone is now controlled from the multiball percentage adjustment. U6: Version L-2 LA-2 Checksum: 2202 LX-2 Checksum: 2202 Date: December 7, 1993 Changes from revision L-1: Lengthened ball search delay at the start of Final Frontier. Delayed some coil firing to try to keep the coil fuse from fatiguing. Fixed the music restart after an extra ball in Battle Simulation. Increased default replay boost. Auto replay scores can now adjust above 500 million. U6: Version L-1 LA-1 Checksum: ED01 LX-1 Checksum: EC01 Date: November 30, 1993 Initial release to production. Changes from revision P-8: Fixed the Final Frontier start. Enhanced logic on staged balls in poppers.